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Session Name Sporadic-Play: The History and Future of Making Games for Busy People
Speaker(s) Bryan Cash, Jeremy Gibson
Company Name(s) Schell Games, USC - Interactive Media Division
Track / Format Social & Online Games Summit
Overview Sporadic-play games are those which intentionally limit player interaction to only small chunks of time, spread across hours or days of real-time. Historical examples such as correspondence chess and fantasy sports have been played since long before the advent of electronic gaming. However, it is through the recent proliferation of the internet and social networking websites that these games have seen an explosion of popularity. While these games have existed for centuries, there has been little exploration in that time of the aspects that make them uniquely appealing to very wide audiences. In this lecture, two of the creators of Skyrates, an award-winning sporadic game created at Carnegie Mellon University discuss the past, present, and future of sporadic games with a focus on knowledge and lessons that other designers can use to improve their game projects.

GDC 2010

Bryan Cash

Schell Games

Jeremy Gibson

USC - Interactive Media Division

free content

Social & Online Games Summit

Other


UBM Tech