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Session Name:

The Convergence of Flash Games and Social Games


What design lessons can game designers who live outside of social networks learn from social games? Topics include integrating viral loops in Flash games, capturing customers, managing player expectations and a discussion of common design tools. We'll cover concrete examples from popular Flash games, but the lessons will be broadly applicable to console and downloadable titles.

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  • GDC 2010
  • Daniel Cook
  • Spry Fox
  • free content
  • Social & Online Games Summit
  • Other