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The Number One Educational Resource for the Game Industry

Session Name: NVIDIA's New Game Development Environment
Speaker(s): Sebastien Domine, Kumar Iyer, Jeffrey Kiel
Track / Format: Programming

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Overview: Come learn about NVIDIA's new development environment for heterogeneous (CPU+GPU) platforms, integrated into Microsoft Visual Studio. This is the world's first GPU hardware source debugger for HLSL shaders, DirectCompute and CUDA C++, and adds powerful DirectX 10 and 11 frame capture and analysis, pixel history, and platform-level performance tools that can show you activities across your GPU, CPU and the operating system. One platform allows you to seamlessly develop CPU and GPU code for the first time. Session attendees will see a live demo of the GPU development environment, and learn how to debug and optimize their GPU code and API usage directly from Visual Studio. Attendees will also learn how to get access to the Beta program for this game-changing development tool.

GDC 2010

Sebastien Domine


Kumar Iyer


Jeffrey Kiel


free content