You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Zero to Millions: Building an XLSP for Gears of War 2


This lecture will dissect how Epic Games built a robust and massively scalable backend platform for Gears of War 2 with less than a year to build, test, and deploy it - starting from scratch. The system had to collect stats from hundreds of thousands of game sessions per day, monitor hardware information and player settings, and deliver daily content to every user. Attendees will learn how the system was built, problems overcome during its development, and what can be expected when trying to build a similar system.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2010
  • Dan Schoenblum
  • Epic Games
  • free content
  • Programming
  • Programming