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|Session Name:||The Next Generation of Fighting Games: Physics & Animation in UFC 2009 Undisputed|
|Company Name(s):||Yukes Co., Ltd|
|Track / Format:||Programming|
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|Overview:||UFC 2009 Undisputed is a fighting game first to employ a variety of newly developed game techniques, among these being full-scale physics simulation. This session will provide a detailed description of the most useful character animation techniques used in UFC 2009 Undisputed, focusing mainly on Physics and Character Animation Blending, while also introducing Full-body IK Targeting and Character Navigation. Additionally, this session will explain these concepts without delving too deeply into difficult numerical formulas, thus allowing all types of game designers and artists to be welcome listen.|