|Deciding on an AI Architecture: Which Tool for the Job?
|Alex Champandard, Michael Dawe, Dave Mark, Steve Rabin, Charles Rich
|AiGameDev.com, Big Huge Games/38 Studios, Intrinsic Algorithm, Nintendo of America, Worcester Polytechnic Institute
|Track / Format:
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|Often one of the most important issues an AI programmer needs to address is the decision of which architecture to use. This choice lays the foundation for the rest of the project both enabling and limiting choices down the road. With myriad (and even conflicting) pro and con arguments for all the major AI architectures, it can be difficult to determine which one is right for a given project. This panel approaches this issue from a unique perspective. With one person acting as an advocate for each of the popular AI architectures, the panel will be presented with hypothetical game examples and asked to explain why their method is the right tool for the job and why others are not.