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Session Name:

Suspending Disbelief: Bringing Your Characters to Life with Better AI


In the past 30 years, game graphics have progressed to the point where still shots and cutscenes can often look extremely realistic. However, as soon as characters act in the world, that sense of believability is often broken. The characters no longer seem alive. Much of the impression that something is alive comes from minutia such as what they look at, how they move, and what they do when they aren't doing anything important. This session examines this phenomenon and gives concrete examples of how to improve the feeling of aliveness in game characters.

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  • GDC 2010
  • Phil Carlisle
  • MindFlock Ltd./University of Bolton
  • Steve Gargolinski
  • Blue Fang Games
  • Michael Mateas
  • University of California, Santa Cruz
  • free content
  • AI Summit
  • AI