You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Simulacra, Canny and Uncanny Immersion, Resonance, and How Nuking the Fridge Can Sour Your Grapes


The lecture will show how Bernd Diemer, as a child, learned to make a media experience his own, and how this improved the experience immeasurably. Examples for this will be fairy tales, reenacting movies as a kid, and losing yourself in a game or a movie as an adult. It will then try to point out parallel mechanisms in movies, games and other media to good and bad results, with examples from mashups, fan movies and user generated content. The lecture will try to entertain, while giving the audience the takeaway of an insight into personal and perhaps general principles that can be used to improve games.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2011
  • Bernd Diemer
  • Crytek
  • free content
  • Game Design
  • Design