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|Session Name:||Adopting the Hollywood Production Model: How Revolution Reinvented Itself and Broken Sword for the App Age|
|Track / Format:||Game Design|
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Under the traditional publisher recoupment model, Revolution created some of Europeï¿½s most successful adventure games, including Beneath a Steel Sky, and the Broken Sword series which has earned over ï¿½100M at retail. Five years ago, in an incredibly hostile environment for independent developers, Revolution had to close their offices and shed all their staff to survive. Charles Cecil, Revolutionï¿½s CEO and designer of Broken Sword, will explain how Revolution has successfully re-invented both itself, and its adventure brands. How Revolution has adapted by employing a low overhead ï¿½Hollywood Modelï¿½ with very few employees and ultra low overhead, and leveraged its existing fan base to successfully self publish its games. Broken Sword: Directorï¿½s Cut has since achieved multi-million downloads on iOS. Charles will talk about the journey - what went right, and wrong, what opportunities were grasped and what were lost, and how the company sees the future.