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The Number One Educational Resource for the Game Industry

Session Name: Adopting the Hollywood Production Model: How Revolution Reinvented Itself and Broken Sword for the App Age
Speaker(s): Charles Cecil
Company Name(s): Revolution
Track / Format: Game Design

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Under the traditional publisher recoupment model, Revolution created some of Europe�s most successful adventure games, including Beneath a Steel Sky, and the Broken Sword series which has earned over �100M at retail. Five years ago, in an incredibly hostile environment for independent developers, Revolution had to close their offices and shed all their staff to survive. Charles Cecil, Revolution�s CEO and designer of Broken Sword, will explain how Revolution has successfully re-invented both itself, and its adventure brands. How Revolution has adapted by employing a low overhead �Hollywood Model� with very few employees and ultra low overhead, and leveraged its existing fan base to successfully self publish its games. Broken Sword: Director�s Cut has since achieved multi-million downloads on iOS. Charles will talk about the journey - what went right, and wrong, what opportunities were grasped and what were lost, and how the company sees the future.

GDC Europe 2011

Charles Cecil


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Game Design