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Session Name:

Supersize Your Production Pipe!


With the complexity of today's video games and their associated tight development time-lines, it is paramount for video game studios to have a highly efficient content authoring process and production work flow. This lecture will give valuable insight into how to create new, or enhance existing content authoring tools and data transformation pipelines that will promote efficient work flow for production teams. It explores three main areas of asset production and conditioning: authoring tools (inc asset management and budgeting), data transformation, and build/test/report infrastructure.

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  • GDC Europe 2011
  • Paul Martin
  • Slant Six Games
  • free content
  • Production
  • Production