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|Session Name:||The Three Eras of Gaming and Why This One is a Game Changer|
|Track / Format:||Game Design|
From single player to massively multiplayer to casual/social gaming. In less than 30 years, the gaming industry has seen three eras of games. Pioneering game designer Richard Garriott takes his audience through all three and explains the lessons learned along each stop. But the current and third era, casual/social, may be the most impactful of all with hundreds of millions of consumers already playing games in the space, billions of dollars changing hands and companies both large and small, established and brand new fighting for a piece of the pie. What are the rules of this new order? Can traditional developers make the transition? Should they? “There are many lessons from the past that can be applied to this latest era of games,” says Garriott. “But the process is evolving much faster than before. What we saw take ten years to evolve before is taking five years or less now. The proverbial train is traveling at light speed this time, and developers must take advantage of this opportunity or risk getting left behind.”