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Session Name: An Open World Game in 60FPS? Direction that Transcends Limitations in Driver: San Francisco
Speaker(s): Mike Haynes
Company Name(s): Red Storm Entertainment
Track / Format: Visual Arts

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With the ambitious goal of an open world driving game running at a smooth 60 fps, Driver: San Francisco presented tough challenges for every member of the team. From an Art Direction perspective, we�ll explore some of the solutions and compromises in reaching the goal of 60 fps while still maintaining a strong visual direction.

GDC Europe 2011

Mike Haynes

Red Storm Entertainment

free content

Visual Arts

Visual Arts