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Session Name:

Postmortem Microtalks


One of the best ways to learn from mistakes is by making them. If you'd rather avoid mistakes, you can listen to and learn from the successes and missteps of others! In this talk, the speaking developers will share what went right and what went wrong with the development of their recent games, with major takeaways for those making games for the first time, or those looking to break into wider markets.

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  • GDC 2012
  • Craig Adams
  • Superbrothers Inc.
  • Nathan Fouts
  • Mommy's Best Games, Inc.
  • Ian Moreno
  • The Behemoth
  • Brandon Sheffield
  • Necrosoft Games
  • free content
  • Game Career Seminar
  • Game Career / Education