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Session Name:

Indiana Jones Adventure World: Making Core Gameplay for Everyone [SOGS Postmortem]


When Zynga Boston set out to build Adventure World, they searched for a way to the bring traditional gameplay of action-adventure games to the browser. Puzzles, combat and exploration needed to be distilled so that any user could understand and navigate with only a left mouse click. In this presentation Seth Sivak, lead designer of Indiana Jones Adventure World, will present lessons learned and the challenges of bringing core game mechanics to the social genre.

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  • GDC 2012
  • Seth Sivak
  • Zynga Boston
  • free content
  • Social and Online Games Summit
  • Other