|Session Name||More Than Fun: Designing Games With Purpose|
|Track / Format||Games For Change|
Raph Koster said,"The best games have something they are ABOUT and both the theming and the mechanics serve as lenses on that one thing". As the world wakes up to the power that games have to do more than just entertain, this talk explores the challenges faced when creating games with a specific educational or communication objective. Specifically, how to put the 'about' at the beginning of the game design process.