|Session Name||Making Games as Fast as You Can Think of Them|
|Company Name(s)||Georgia Institute of Technology|
|Track / Format||Game IT Summit|
One of the greatest challenges for making and using games in the enterprise is creating games in the first place. Games are not only complex and expensive, but the tools created by the "traditional" game industry for making them may not match the uses or authoring needs of other sorts of industries. In particular, current methods for making games rely on authoring behaviors and mechanics, which is still an expertise native to game development.