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|Session Name:||Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Available For Free Thanks To Guildhall at SMU)|
|Speaker(s):||Scott Bromander, Kevin Moot|
|Company Name(s):||The Nerdery, The Nerdery|
|Track / Format:||Programming|
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|Overview:||There are some obstacles in development when creating HTML5 games versus using some of the more traditional online game development. In this session we will look at some of the limitations of using HTML5 for game development and what some of the creative solutions are around these limitations. In doing so, we will also talk through practical use cases are for these work arounds and how the they were thought up. Available For Free Thanks To The Guildhall at SMU.|