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|Session Name:||HTML5 Audio: Coming to a Mobile Game Near You!|
|Track / Format:||Audio|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||The session aims --using a series of examples -- to demonstrate the kinds of exciting possibilities the new Web Audio API enables audio developers when building games for the web. With Adobe Flash making its exit, audio developers have had to continue to rely upon the optional plugin to provide reasonable functionality. With the adoption of the new W3C's new Web Audio API (available in Chrome, Safari, and iOS 6), tremendous possibilities exist, ranging from simple audio playback to object- and event-triggered audio. There are advanced filtering and reverb capabilities built in, 3D positional panning, and all available with extremely low latency. As Web Audio API takes off, developers around the world have begun to demonstrate its abilities by building realtime oscilloscopes (Wavy Jones), metering solutions (Jos Dirksen's Visualizing Sound tutorial), vocoders (Chris Wilson's vocoder example), casual games (Pop-Pop-Win!, which had sound created by OmniAudio), complex synthesizers, such as Chris Wilson's Web Audio Synth, and impressive proof-of-concept apps like Plan8's Fist Pumper and Band Controller, web apps that make use of the gyroscope and multitouch features of the iPhone and iPad. This talk will explore the most recent examples that take Web Audio to the next level, making it the perfect choice for your next game!|