Session Name: | Static Lighting Tricks in Halo 4 |
Speaker(s): | Mike Boulton |
Company Name(s): | 343 Industries |
Track / Format: | Programming |
Overview: | In this 25-minute lecture the speaker gives a brief overview of the static lighting approach used in Halo 4. He then zooms into three topics: the pros and cons of using a GPU light mapper, the details of a very fast and efficient new texture packing algorithm, and the details of a novel refinement technique used to dramatically improve light map resolution. |