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Session Name:

Static Lighting Tricks in Halo 4


In this 25-minute lecture the speaker gives a brief overview of the static lighting approach used in Halo 4. He then zooms into three topics: the pros and cons of using a GPU light mapper, the details of a very fast and efficient new texture packing algorithm, and the details of a novel refinement technique used to dramatically improve light map resolution.

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  • GDC 2013
  • Mike Boulton
  • 343 Industries
  • free content
  • Programming
  • Programming