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Session Name: Successful Location Recording for Games
Speaker(s): Stephan Schutze
Company Name(s): Sound Librarian
Track / Format: Audio
Overview: The differences between interactive and linear media are well established, and processes have been developed to facilitate content creation of interactive audio. Recording your own raw source material is an excellent step toward creating unique material, and collecting the exact assets a project needs, but it presents new challenges for game developers. This presentation will examine some of the benefits to recording your own source material, and it will provide insight into overcoming the challenges. Your approach to location recording is more critical than your budget, and this talk will demonstrate the concepts and methods applicable to projects of all sizes.

GDC 2013

Stephan Schutze

Sound Librarian

free content

Audio

Audio


UBM Tech