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Session Name:

Biff! Boom! Pow! Introducing Students to Sound for Games


How do you teach students about sound design for games when they only get a few classes on the subject? How can game instructors learn enough about sound design to be able to teach it? What kinds of exercises can help a student to rapidly develop skills in sound for games? Designed for a full, 12-week course, but adaptable for shorter courses, the exercises and examples introduced in this lecture teach students about the functions of sound in games through hands-on, creative practice. The exercises teach listening, spotting, recording, editing, creative design, mixing, Foley, and more!

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  • GDC 2013
  • Karen Collins
  • University of Waterloo
  • free content
  • GDC Education Summit
  • Game Career / Education