You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Games for Impact R&D: The GLS Center


Games for impact are often derided as bad games that are built on questionable ideas. In the Fall of 2012, the Games+Learning+Society (GLS) Center launched an innovative, integrated R&D lab at UW-Madison to buck that trend. Housing a complete game development studio (40+ staff) and research team (15+ scholars), this center attempts the purportedly impossible: to create a fully blended model that includes an academic center, a non-profit foundation, and for-profit companies. This postmortem details how we took over an on-campus warehouse to create a skunkworks game lab, which leverages the cheap labor that academic institutions offer, while not confining ourselves to the grant-funded, university-owned space.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2013
  • Brian Pelletier
  • Learning Games Network
  • Kurt Squire
  • University of Wisconson-Madison
  • free content
  • GDC Education Summit
  • Game Career / Education