GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Spaces in the Sandbox: Tactical Awareness in Open World Games|
|Speaker(s):||Matthew Jack, Mika Vehkala|
|Company Name(s):||Moon Collider, IO Interactive A/S|
|Track / Format:||AI Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||The intelligent use of terrain by game agents was a turning point in modern shooter and action games. Gone were the days where the enemies simply ran straight toward the player. However, the need for spatial awareness quickly went beyond static cover points. Designers wanted to incorporate more complex spatial behaviors such as searching, running away, maneuvering for better line of sight, or even group tactics. Environments also became richer and more dynamic, which made manual markup and scripting labor-intensive and brittle, and required more sophisticated techniques for world analysis. This lecture will present two different approaches to dynamically processing spatial information to allow game agents to process their environment in believable, tactically advantageous ways, by using examples from IO Interactive's Hitman: Absolution, work developed at Crytek, and Xaviant's upcoming RPG, Lichdom.|