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|Session Name:||Guild Wars 2: Scaling from One to Millions|
|Speaker(s):||Stephen Clarke-Willson, Ph.D.|
|Track / Format:||Programming|
|Overview:||Guild Wars 2 developers can run the entire Guild Wars server stack and the game client on a single machine. This same code scales to support a million players. In this session, ArenaNet studio technical director Stephen Clarke-Willson will discuss the challenges and benefits of scaling Guild Wars 2. He'll provide examples of how technology was developed to support a massive range of scaling for the award-winning online roleplaying game.|