You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Selling Games and the Code: Plugins in the Pipeline
Speaker(s): Karen Collins
Company Name(s): Ehtonal, Inc.
Track / Format: Business, Marketing & Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: If you've never considered developing plugins from your code, or selling assets from your game, you're missing out on a huge opportunity! Plugins and assets offer an alternate revenue source that can subsidize and supplement the cost of development. With a little planning and just a little extra work, you can package and sell code and assets from your game in a variety of marketplaces. This talk will answer the following questions: Is it worth it to develop and sell plugins and assets? What is the market opportunity for plugins and assets? How and where can you sell plugins? What benefits and downsides are involved in selling parts of your code and game assets? What changes to your game planning and production pipeline should be made to incorporate plugins? How can you re-think game design in a modular format to incorporate plugin development? And most importantly, how much money can you make?

GDC 2014

Karen Collins

Ehtonal, Inc.

free content

Business, Marketing & Management

Business & Marketing

Production

Production