Session Name: | Reaching Color Zen: From Prototype to Chart Topper in Three Weeks |
Speaker(s): | Robert Meyer |
Company Name(s): | Avalanche Studios |
Track / Format: | Smartphone & Tablet Games Summit |
Overview: | In the increasingly competitive realm of mobile game development, Large Animal Games decided to take a risk when they gave a small dev team three weeks to build and launch the game that came to be Color Zen. This session focuses on the design and production process used to release a game as quickly as possible, as well as the experiments and live services performed post-release. The game designer will share lessons learned along the way, and some of the surprising data gathered from releasing an App Store featured paid app that later transitioned to a free one. |