You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Reaching Color Zen: From Prototype to Chart Topper in Three Weeks


In the increasingly competitive realm of mobile game development, Large Animal Games decided to take a risk when they gave a small dev team three weeks to build and launch the game that came to be Color Zen. This session focuses on the design and production process used to release a game as quickly as possible, as well as the experiments and live services performed post-release. The game designer will share lessons learned along the way, and some of the surprising data gathered from releasing an App Store featured paid app that later transitioned to a free one.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Robert Meyer
  • Avalanche Studios
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games