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|Session Name:||Super Spy Crash Course: Teaching Players in Splinter Cell: Blacklist|
|Company Name(s):||Ubisoft Toronto|
|Track / Format:||Design|
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|Overview:||With huge scopes and complex systems, it can be tricky to lead players toward the core gaming experience you are building for them. This talk provides key learnings on tutorials in games. It shows the problems faced during the development of Splinter Cell: Blacklist, and how playtests and iteration were used to encourage players to play stealth. Using different communication channels, the design team managed to slowly change players' behavior, leading them to have more fun with the game. The talk also reveals how a new way of approaching tutorials helped more players to play with all the gameplay content that the game has to offer.|