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|Session Name:||Experimental Gameplay Workshop|
|Speaker(s):||Ted Aronson, Mahdi Bahrami, Daniel Benmergui, Thijmen Bink, Adriaan de Jongh, Brandon Dillon, Albert Elwin, Bennett Foddy, Auriea Harvey, Robin Hunicke, Karl Inglott, Kellan Jett, Ichiro Lambe, Eddie Lee, Greg LoPiccolo, Martin Middleton, Geert Nellen, Jason Roberts, Sarah Romoslawski, Michael Samyn, Ziba Scott, Albert Shih, Gabe Smedresman, Robin-Yann Storm, Mattia Traverso, Yuxi Zhang|
|Company Name(s):||Independent, Independent, Independent, Digital Dreams, Game Oven, Double Fine Productions, Space Budgie, NYU Game Center/foddy.net, Tale of Tales, Funomena, Space Budgie, Independent, Dejobaan Games, Funktronic Labs, Harmonix, Funomena, Digital Dreams, Gorogoa, Anchorage, Tale of Tales, Popcannibal, CMU, Anchorage, Fru, Fru, CMU|
|Track / Format:||Design|
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|Overview:||The Experimental Gameplay Session, which debuted games like Katamari, Damacy, flOw, Braid, Portal and Storyteller, is back for its 12th year at GDC! In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening on in the world of Experimental Gameplay - and be inspired!|