You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Crowdsourcing the Localization of Gone Home
Speaker(s): Johnnemann Nordhagen
Company Name(s): The Fullbright Company
Track / Format: Localization Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Gone Home was an indie title developed by four people with almost no budget. So how did it get localized to more than ten languages, from Czech to Esperanto? In this talk you will learn how the dev team enabled, supported, and encouraged fan-made translations for the game.

GDC 2014

Johnnemann Nordhagen

The Fullbright Company

free content

Localization Summit

Localization / QA