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|Session Name:||Top Ten Things to Teach About Game Writing|
|Company Name(s):||Quantum Content|
|Track / Format:||GDC Education Summit|
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|Overview:||Game writing, narrative design, and storytelling in games can be challenging topics to teach, but many students are eager to learn about this side of game creation. The problem is that entry-level game writing requires a combination of expert-level knowledge from two disparate crafts - software creation and story creation. This session organizes the most essential learning requirements into an easy-to-implement top ten list, gleaned from the experience of a professional narrative designer who has also taught game writing skills to design students and creative writing students for the last three years.|