You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Antichamber: Three Years of Hardcore Iteration
Speaker(s): Alexander Bruce
Company Name(s): Antichamber
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Antichamber was originally released as a mod for Unreal Tournament 3 in 2009. The core puzzles, mechanics and base themes were all in place. But what worked as a free mod had some serious issues when making the transition to a standalone commercial game. This talk will provide an in-depth analysis of the several years of refinement that went into turning an abstract experiment into an independent hit.

GDC 2014

Alexander Bruce

Antichamber

free content

Design

Design