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Session Name:

Character Design Across Multiple Game Genres


Creating compelling characters is a challenging process. Creating compelling characters that address the needs of different game genres is even more challenging. This live demo will explore the conceptual stage of character creation, and explain what to consider when designing for different genres like fighting games, MMOS and shooters. Arn plans to share some of his knowledge and he will design a character of your choice! Will it be a pirate swordsman for a fighting game? Or perhaps an alien demolitionist in an MMORPG? The audience will decide! Arn will explain his process, from ideation to reference gathering to rough concept to pitching the idea.

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  • GDC 2014
  • Arnold Tsang
  • Blizzard Entertainment
  • free content
  • Visual Arts
  • Visual Arts