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|Session Name:||Particle-Based Brushes, Material Layers and More - Meet Substance Painter (Presented by Allegorithmic)|
|Speaker(s):||Laurens Corijn, Sebastien DEGUY|
|Company Name(s):||EA DICE, ALLEGORITHMIC|
|Track / Format:||Visual Arts|
|Overview:||With Substance Painter, Allegorithmic introduces a true innovation in digital painting with unique features such as particle-based brushes, multi-channel material painting and a fully non-destructive creation workflow. With the arrival of the new generation of consoles and the need to rapidly create massive amounts of higher-than-ever quality content, the toolset of 3D artists obviously needs to evolve: The Substance texturing suite, and Substance Painter in particular have been built from the ground up with this challenge and with game artists in mind. This session will provide you with a complete overview of the Substance workflow with a focus on Substance Painter and AAA pipelines. Moreover, our guest Laurens "Xoliul" Corijn, technical artist at DICE will show you real life examples on how Substance can change your life as a 3D artist.|