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Session Name:

Indie Audio: Making Great Sounding Games on a Budget


This highly practical session aims to educate and empower indie developers with an overview of the importance of audio. The focus will be on three key areas:

  1. Exploiting interactive music and sound systems in order to increase player engagement and retention, extend asset longevity, and reduce cost.
  2. Analysis of a work-for-hire contract, focusing on copyrights, negotiation and the implications of these agreements.
  3. A look at typical indie audio budgets and in-depth cost breakdowns for music, sound effects and dialogue.

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  • GDC Next 2014
  • Richard Ludlow
  • Hexany Audio
  • free content
  • Production
  • Production