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Session Name:

Game Audio - No Excuses


At the start of a new console generation and with the growing power of mobile devices, the technology gap between platforms is closing. This year Damian helped developers ship games across PC, X360/ PS3, iOS/Android and Xbox One. While the target specifications changed, the approach and techniques for game audio were consistently similar. Come find out why there are no excuses for not having amazing audio for your game and realizing a sonic aesthetic that can set your game apart.

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  • GDC Next 2014
  • Damian Kastbauer
  • PopCap
  • free content
  • Production
  • Production