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|Session Name:||Cinematic Games Are Dead! Long Live Cinematic Games!|
|Company Name(s):||Fiction Control|
|Track / Format:||Game Narrative Summit|
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|Overview:||Game creators usually assume that movie-inspired games should mimic the conventions of cinema camera cuts/angles, dialogue-driven scenes, photo-realistic characters, linear stories, etc. These conventions sometimes work in games, but often at great production cost; and they fail to leverage the subtle, ingenious ways video games can immerse players in familiar fictional worlds. Clever uses of art, interface and UX can make an experience "cinematic" without ever having a single camera cut, and make players walk away feeling like they visited a movie like it was a place.|