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|Session Name:||Written on Your Eyeballs: Game Narrative in VR|
|Track / Format:||Game Narrative Summit|
|Overview:||As VR brings new levels of immersion, there'll be a greater need than ever for game narratives to be fully integrated with gameplay, instead of segregated in cut scenes. And with this will come new player expectations: greater realism in NPCs and greater responsiveness in dialogue. Using his experience designing stories and optimizing dialogue for VR-native games, Rob Morgan will show how to turn resource limitations and simplified mechanics into compelling story conceits. Looking to the future, he'll raise some of the narrative design questions VR developers will be asking over the next few years, and provide some hopefully inspiring answers.|