You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Exploding the Box: Thinking Differently in the A + B Era


When we began pitching Sunset Overdrive, we avoided referencing games, instead drawing inspiration from punk rock music, skateboarding, carnival midways, fashion as an expression of individuality, and a theme of "being who you want to be". Confronted with questions like, "But what's the A+B? Is it like Gears of War meets Rayman? Arkham Asylum plus Pokemon?", we continued push working towards a feeling rather than a particular mechanic or structure. We'll discuss the difficulties we had explaining how these disparate concepts could make sense and our methods, both successful and unsuccessful, for getting the team to help us manifest this feeling into gameplay mechanics and settings, as well as exercises we used to break the team out of conventional thinking.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2015
  • Drew Murray
  • Insomniac Games
  • free content
  • Production
  • Production
  • Design
  • Design