Session Name: | Frostbite: Implementing a Scripting Solution for Your Editor |
Speaker(s): | Matthew Doell |
Company Name(s): | Electronic Arts |
Track / Format: | Programming |
Overview: | The scripting solution used in Frostbite tools is described along with production examples from Battlefield 4, Need for Speed, Plants vs. Zombies: Garden Warfare and Dragon Age: Inquisition. Building and maintaining a solution that can be shared by a wide range of projects requires adaptable technology and a community of developers that actively share across teams and contribute back to the core. One of the Frostbite technologies that has been used effectively across many game teams is Frostbite Script referred to as FBScript. This scripting solution provides the ability to quickly create custom tools for each project, and easily share new tools between teams. |