You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Strategies for Efficient Authoring of Content in Middle-earth: Shadow of Mordor
Speaker(s): Doug Heimer
Company Name(s): Monolith Productions
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: As games become larger and more complicated, developing content carries more overhead than ever. Shadow of Mordor contains an order of magnitude with more content than F.E.A.R. 2, released in 2009. This dramatic increase put a large strain on an infrastructure built for the last generation of consoles, exposing limits and threatening to suffocate development. This presentation will discuss strategies employed for minimizing the resulting authoring down time.

GDC 2015

Doug Heimer

Monolith Productions

free content

Programming

Programming