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|Session Name:||game < design|
|Company Name(s):||Riot Games|
|Track / Format:||Design|
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Game designers frequently emphasize the "game" part of their title. In this inspirational talk, Stone will focus on the "designer" aspect. How is game design similar to other forms of design, such as fashion design, automotive design or industrial design? What can we learn from these other disciplines that will help us grow as game designers, both personally and professionally? Stone describes his own personal design journey and the lessons he has learned along the way. Topics will include design history, the lives of famous designers, techniques taught in design schools, and the philosophies of world-class design studios.