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Session Name:

Teaching Beyond the Industry


Academic programs are graduating more students than the industry can realistically hire. For the students that will never work in games, what do we do? This talk will explain what aspects of game education can be developed to cater to the often conflicting short-term and long-term needs of the game industry, students, and school administrators.

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  • GDC 2015
  • Miguel Sicart
  • IT University of Copenhagen
  • free content
  • GDC Education Summit
  • Game Career / Education