|Teaching Games with Games 2: Six More Exercises in Play
|John Sharp, Colleen Macklin, Celia Pearce, Jeff Watson, Eric Zimmerman, Andy Nealen, Brenda Romero, Tracy Fullerton
|Parsons The New School for Design, Parsons The New School for Design, Northeastern University, University of Southern California School of Cinematic Arts, NYU Game Center, NYU Poly, UC Santa Cruz/Romero Games, USC Games
|Track / Format:
|GDC Education Summit
Did you know free users get access to 30% of content from the last 2 years?
|One of our best tools for teaching games are games themselves. Name a facet of college-level games education and there is a way to teach it through gameplay. Want to explore continuity and consistency in storytelling? Try shuffling a deck of story cards. Want to think about gender dynamics? Mod a sport around gender stereotypes. Building on last year's session, we have six more educators sharing a classroom exercise used to teach a different facet of games, using games! Seasoned and new faculty alike will share their best programming, design, story, collaborative learning, game studies and criticism play-based exercises.