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Session Name:

When Intuition and Experience are NOT Enough: Perspectives on Teaching Students Advanced User Research Methods to Create Winning Designs


This panel brings together experts from three universities to present and discuss advanced best practices for teaching students user research techniques. Each panelist will give a mini case study of an advanced tactic s/he uses, and why it is valuable to learners. These include: ethnography to inform design, design research techniques, use of research games as teaching objects, and the teaching of data analysis techniques. Then panelists and audience will engage in a lively discussion about where user research belongs in the curriculum, and how to keep students current on evolving techniques.

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  • GDC 2015
  • Katherine Isbister
  • NYU
  • Magy Seif El-Nasr
  • Northeastern University
  • Dennis Wixon
  • USC
  • Brenda Laurel
  • UC Santa Cruz
  • free content
  • GDC Education Summit
  • Game Career / Education