Session Name: | Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Presented by ARM) |
Speaker(s): | Jesse Barker, Marius Bjorge, Brad Grantham, Niklas Smedberg |
Company Name(s): | ARM, ARM, ARM, Epic Games |
Track / Format: | Programming |
Overview: | This talk introduces the latest advances in features and benefits of the ARMv8-A and tile-based ARM Mali GPU architectures on Unreal Engine 4, allowing mobile game developers to move to 64-bit and the improved instruction set. The talk also includes important battery-saving techniques, a major strength of the ARM Mali architecture, specifically designed for mobile devices, as well as covering other ARM features and tools integrated into Unreal Engine 4. |