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|Session Name:||Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Presented by ARM)|
|Speaker(s):||Jesse Barker, Marius Bjorge, Brad Grantham, Niklas Smedberg|
|Company Name(s):||ARM, ARM, ARM, Epic Games|
|Track / Format:||Programming|
|Overview:||This talk introduces the latest advances in features and benefits of the ARMv8-A and tile-based ARM Mali GPU architectures on Unreal Engine 4, allowing mobile game developers to move to 64-bit and the improved instruction set. The talk also includes important battery-saving techniques, a major strength of the ARM Mali architecture, specifically designed for mobile devices, as well as covering other ARM features and tools integrated into Unreal Engine 4.|