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The Number One Educational Resource for the Game Industry

Session Name: Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Presented by ARM)
Speaker(s): Jesse Barker, Marius Bjorge, Brad Grantham, Niklas Smedberg
Company Name(s): ARM, ARM, ARM, Epic Games
Track / Format: Programming

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Overview: This talk introduces the latest advances in features and benefits of the ARMv8-A and tile-based ARM Mali GPU architectures on Unreal Engine 4, allowing mobile game developers to move to 64-bit and the improved instruction set. The talk also includes important battery-saving techniques, a major strength of the ARM Mali architecture, specifically designed for mobile devices, as well as covering other ARM features and tools integrated into Unreal Engine 4.

GDC 2015

Jesse Barker


Marius Bjorge


Brad Grantham


Niklas Smedberg

Epic Games

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