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|Session Name:||All Choice No Consequence: Efficiently Branching Narrative|
|Company Name(s):||Pocket Gems / FailCon|
|Track / Format:||Game Narrative Summit|
|Overview:||Giving your players agency in a game with branching narratives can double replayability and significantly reduce churn. This talk is a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow. This will include knowing when to make branches available, understanding when a branch is superfluous, adding weight to choices that affect the conclusion of the story and when a choice is rerouting vs. defining.|