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|Session Name:||Dynamic Stories for Dynamic Games: Six Ways to Give Each Player a Unique Narrative|
|Speaker(s):||Richard Rouse III|
|Company Name(s):||Paranoid Productions|
|Track / Format:||Game Narrative Summit|
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|Overview:||The most popular games offer a dynamic experience that changes every session and gives players a large amount of choice in how they play the game. Shouldn't our stories be just as dynamic as the rest of our games? This talk explores the strengths of games with dynamic stories, looking at six specific techniques that have been used in games from the very popular to the more obscure. The talk explores how these techniques can be combined in new and interesting ways, helping narrative designers and writers identify and strengthen the dynamic elements in their stories, keeping players engaged with the narrative for as long as they play the game. Just as each player gets a gameplay experience unique to them, so too can they get a narrative that becomes their own.|