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Session Name:

Rules of the Game: Five More Techniques from Quite Inventive Designers


There's no absolute "rule book" for the art of game design, yet every designer has a personal set of techniques they call their own. The popular "Rules of the Game" session returns to present five highly accomplished designers who each share a key rule-of-thumb that they employ when designing a game. Each speaker gets ten minutes to present a rule and go into detail about how they've used it on some of their most successful projects. These are unique and personal techniques that are not commonly held design wisdom and may well challenge the way you think about design. Speakers talk honestly about the pluses and minuses of each technique, helping the audience understand where the rules apply and where they may not. Come to hear novel and useful game design concepts while also learning how some very interesting designers go about making great games.

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  • GDC 2016
  • Michael de Plater
  • Monolith Productions
  • Liz England
  • Insomniac Games
  • George Fan
  • Independent
  • Lee Perry
  • Independent
  • Richard Rouse III
  • Paranoid Productions
  • Emily Short
  • Independent
  • free content
  • Design
  • Design