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Session Name:

Beyond Ageism: Designing Meaningful Games for an Older Audience


Are you interested in developing games for a huge upcoming audience of retirees? This session discusses the findings from a decade of academic research on the topic and has some surprising findings. Most importantly, it concludes that older gamers are much less interested in game design that is focused on brain training and physical exercise than popular media would have you believe. It introduces a series of design guidelines that are derived from many interviews, surveys, gameplay experiments and design workshops with older adults.

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  • GDC 2016
  • Bob De Schutter
  • Miami University
  • free content
  • Design
  • Design
  • Advocacy
  • Advocacy