|Beyond Ageism: Designing Meaningful Games for an Older Audience
|Bob De Schutter
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|Are you interested in developing games for a huge upcoming audience of retirees? This session discusses the findings from a decade of academic research on the topic and has some surprising findings. Most importantly, it concludes that older gamers are much less interested in game design that is focused on brain training and physical exercise than popular media would have you believe. It introduces a series of design guidelines that are derived from many interviews, surveys, gameplay experiments and design workshops with older adults.