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|Session Name:||Experimental Gameplay Workshop|
|Speaker(s):||Mahdi Bahrami, Thomas Bailey, Jerry Belich, Daniel Benmergui, Richard Boeser, John Ceceri III, TC Chang, Travis Chen, Pol Clarissou, Damien Di Fede, Tracy Fullerton, Christopher Hazard, Robin Hunicke, Peter Javidpour, Lindsay Jorgensen, Titouan Millet, Jonathan Ng, Sarah Northway, David O'Reilly, Jillian Ogle, Jason Rohrer, Ryan Tharp, Victor Thompson, Terence Tolman, Jeroen Wimmers, Mike Wozniewski|
|Company Name(s):||Independent, Independent, Independent, Independent, Sparpweed, Independent, Hazardous Software, Inc., Killigan Industries, Independent, Independent, USC, Hazardous Software, Inc., Funomena, Killigan Industries, Radial Games, Independent, MERJ Media, Northway Games, Independent, Let's Robot, Independent, Let's Robot, Independent, Independent, Independent, MERJ Media|
|Track / Format:||Design|
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|Overview:||The Experimental Gameplay Session, which debuted games like Katamari, Damacy, flOw, Braid, Portal and Storyteller, is back for its 14th year at GDC! In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening on in the world of Experimental Gameplay - and be inspired!|